Game Projects

The Full Story
Mouse Trap
(Year 3 GAM Project)
Developed by a team of 10 people using a custom engine made from scratch.
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Role: Graphics Lead
Contributions:
Developed the entire graphics pipeline
Worked on the lighting, shadows, skeletal animations, and SSAO
Implemented mesh compiler
Developed visual debugging tools
Out-Of-Order
(Year 2 GAM Project)
The Full Story
Developed by a team of 7 people using a custom engine made from scratch
Roles & Contributions:
- Graphics Lead
- Handled the graphics pipeline and sprite animations
- Worked on some features of the gameplay such as the laser projector and mirrors


Crisis Protocol
(Year 1 GAM Project)
Developed using an in-house engine
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Roles & Contributions:
- Tech Lead
- Implemented gameplay features such as tower placing, removing, and merging
-Implemented some QoL features of the game such as health bars, tower range visuals and tower tool tips
Technical Projects

Oct Tree & BSP Tree
Uses number of Triangles as a threshold
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Comes with options for both data structures.


