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Game Projects

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The Full Story

Mouse Trap
(Year 3 GAM Project)

Developed by a team of 10 people using a custom engine made from scratch.

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Role: Graphics Lead
Contributions:

Developed the entire graphics pipeline

Worked on the lighting, shadows, skeletal animations, and SSAO

Implemented mesh compiler

Developed visual debugging tools

Out-Of-Order
(Year 2 GAM Project)

The Full Story

Developed by a team of 7 people using a custom engine made from scratch

 

Roles & Contributions:

 - Graphics Lead

 - Handled the graphics pipeline and sprite animations

 - Worked on some features of the gameplay such as the laser projector and mirrors

 
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Crisis Protocol
(Year 1 GAM Project)

Developed using an in-house engine

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Roles & Contributions:

- Tech Lead

- Implemented gameplay features such as tower placing, removing, and merging

-Implemented some QoL features of the game such as health bars, tower range visuals and tower tool tips

Technical Projects

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Oct Tree & BSP Tree

Uses number of Triangles as a threshold

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Comes with options for both data structures. 

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